Weapons
How to Really Fish weapons tier guide: which weapons handle dangerous fish, which ones you need before the Giant Crab, and the best buy order.
Introduction
Weapons exist in How to Really Fish for one blunt reason: the fish bite back. Wild catches can damage and kill you, and the Giant Crab is nearly impossible without proper weaponry. The weapon system is ranked in tiers that mirror your progression: you start with free gear that barely holds off commons, graduate to melee starters for early survival, then ranged weapons that let you fight dangerous fish from a safe distance, and finally heavy weapons built for boss fights. The community's buy order is clear — upgrade your starting gear quickly, get a ranged option before you venture into rare-water territory, and save cash for a heavy weapon before you tackle the Giant Crab. Because survival is woven into fishing, learning which weapon you need for each situation keeps you alive and keeps your cash from bleeding into repeat deaths.
Weapon Tier Quick Reference
| Tier | Weapon Type | Best Against | Buy When |
|---|---|---|---|
| S | Heavy Weapons | Boss fights (Giant Crab) | Before first boss raid |
| A | Ranged Weapons | Dangerous fish from afar | Entering rare water |
| B | Melee Starter | Early survival vs commons | First upgrade |
| C | Free Starting Gear | Nothing serious | Replace quickly |
Weapon Tier Breakdown
Heavy Weapons
The boss-grade arsenal that wins the Giant Crab fight
Ranged Weapons
The safe-distance option for dangerous fish
Melee Starter Weapons
The first real weapon for early survival
Free Starting Gear
The default loadout you must replace quickly
Core Mechanics
Weapons in How to Really Fish are the survival layer of a game that is nominally about fishing. When you catch a dangerous fish or challenge a boss, the encounter switches from reeling to combat: you deal damage with your equipped weapon, avoid the creature's attacks, and try to outlast it with healing food. The tiers reflect range and power. Free starting gear barely handles commons, melee starters teach you timing, ranged weapons trade power for safe distance, and heavy weapons deliver the damage bosses require. Because every catch is a potential fight, weapon choice should match your fishing plan: stay light for safe shore grinding, switch to ranged when you enter rare-water zones, and bring heavy weapons on any boss raid. Combat and fishing share the same survivability budget — the food you use to heal during a fight is food you did not sell, so better weapons indirectly protect your income.
Advantages
Owning the right weapon keeps you alive, and staying alive protects your money. Deaths waste food, time, and sometimes your best catches, so a good weapon is an investment that pays back every session. Ranged weapons add a huge safety margin: you can farm rare water and contribute to boss fights without standing in the danger zone. Heavy weapons are the key that unlocks boss content, turning the Giant Crab from a wall into a farmable target for loot. The tier buy order also gives clear cash priorities, so you never dump money into a weapon you will replace in an hour. And because combat and fishing share resources, learning weapons early makes your whole money loop safer and faster.
Challenges
Weapon specifics are the least documented area of the game because the developers have not published a full weapon catalog, so tier descriptions are community-reported rather than official. Damage values and prices can change with beta balance patches, meaning a weapon that felt strong last week may feel weaker after an update. Heavy weapons are expensive, and buying one too early can starve your money loop just like buying a boss lure too early. Solo players also depend heavily on their weapon because they cannot rely on a tank to hold aggro, which makes weapon mistakes more punishing in solo boss attempts.
Frequently Asked Questions
Do I really need weapons to play?+
What weapon should I buy before the Giant Crab?+
Are ranged weapons better than melee?+
When should I upgrade my weapon?+
Quick Tips
Upgrade in this order — melee starter for early survival, ranged for rare water, heavy before any boss raid — and never skip straight to heavy while you are still learning. Graduating through the tiers in order teaches you the timing each weapon needs, so you are never stuck learning a boss tool for the first time mid-fight.
Use a ranged weapon when farming rare water solo: the safe distance keeps you alive long enough to learn each dangerous fish's attack pattern. Staying at range against rare water attackers lets you learn each pattern without feeding the encounter your healing food. The difference between a casual session and a serious grind is exactly this kind of deliberate, repeatable routine.
Never enter boss water with starting gear — a quick weapons purchase before the Giant Crab saves more supplies than the weapon itself costs. A quick purchase before the boss saves you from replacing lost gear and supplies later, so the weapon more than pays for itself. Make it part of your standard loop and the benefit shows up in every single catch you take.
Treat weapon upgrades as income protection: fewer deaths means fewer wasted catches and less money spent on repeated healing food. Better weapons mean fewer deaths, which protects both your storage and your morale; every run you finish is progress you keep. Top players treat these rules as automatic; the sooner you internalize them, the smoother your whole progression feels.
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